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pueblo00000000.gif Installing Plugins for Pueblo

Pueblo detects Netscape-compatible plugins in two directories. The first one checked is the 'plugins' sub-directory of the directory where Pueblo is installed. The second directory checked is the 'plugins' sub-directory of the user's Netscape installation directory.

When Pueblo needs to draw an object it doesn't know how to handle (a RealAudio file, for instance), it first checks the Pueblo ‘plugins’ directory for a plugin that can handle that object type. If more than one is found, the plugin with the most recent date is chosen. If no plugin is found in the Pueblo plugins’ directory, then the Netscape ‘plugins’ directory is checked. The newest compatible plugin in that directory is used to draw the object. If a compatible plugin is not found in either directory, then the object will not be drawn.

Note: If you install a new plugin while Pueblo is running, you’ll need to restart Pueblo before that plugin is recognized.

Also see

Using plugins in worlds