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pueblo00000000.gif What's New?

Pueblo is an evolving product. Here is a list of features that we've included in each version. Remember that if you really want a feature added, you can send us mail at pueblo-beta@chaco.com, and we'll see what we can do. You can also use the ‘Submit Bug Report’ item from the ‘Help’ menu in Pueblo.

Release 1.10

General improvements:

pueblo00000001.gif We've gotten rid of the Pueblo server, so that you no longer need to log in to Pueblo before you can do anything else. We've also eliminated the need for a Pueblo username and password.

pueblo00000001.gif Pueblo now has almost complete TinTin++ compatibility, with some enhancements especially for Pueblo. Using TinTin commands, you can define macros, set triggers that do things when specified text arrives, and much more.

pueblo00000001.gif When you start Pueblo now, the first thing you see is your personal world list. You can still jump to the Chaco world list, but you don't need to do this every time Pueblo starts. (This speeds things up quite a bit.)

pueblo00000001.gif Pueblo now supports "EMACS" key bindings for history list manipulation, so Unix users will feel right at home with Pueblo. In addition, the old control-arrow history interface now just uses the arrow keys, and the input window is now sizable. (See the 'Text Input' preferences tab for more info.)

pueblo00000001.gif Pueblo now allows you to have multiple sessions without having to launch a new copy. Use the "New Pueblo window" command in the file menu to create a new session.

pueblo00000001.gif Pueblo now supports firewall proxy servers, including SOCKS.

pueblo00000001.gif Pueblo can now function as your 'telnet' client for Netscape.

pueblo00000001.gif Pueblo now supports the Netscape cookie extention for HTTP. You can learn more about this HTTP extension from the following web page:
http://www.netscape.com/newsref/std/cookie_spec.html

pueblo00000001.gif Our installer is now easier to use. Not only that, but it's cleaner, and won't leave lots of stuff in your TEMP directory like it would before!

pueblo00000001.gif Pueblo now supports a trace window for debugging your Pueblo server code. You can look at raw HTML, and see warnings and errors from the Pueblo client.

HTML (rich text) improvements:

pueblo00000001.gif WebTracker, Pueblo's internal web browser, now has a full user interface including a tool bar. (You can still use Netscape or another external web browser, too!)

pueblo00000001.gif Pueblo now supports your Netscape 2.0 plugins. If you've installed the appropriate plugins, you can now play sound using Progressive Networks RealAudio™, animation using Macromedia Shockwave™, etc. Pueblo will support any plugins that you have installed in your Netscape Navigator plugins directory, automatically.

pueblo00000001.gif Pueblo's "panes" can now contain much more dynamic information, using the Pueblo HTML redirect feature. You can redirect output from the MUD into a pane, then redirect it back to the main output window when you're done writing to the pane.

pueblo00000001.gif The <H1>-<H6>, <P> tags now support attribute break=all, left or right to control right and left margins. The base= attribute is processed for the <Head> tag.

pueblo00000001.gif New tags : <nobr>, <base>

pueblo00000001.gif Improved handling of the ‘text/plain’ MIME type, and ‘audio/x-mid’.

pueblo00000001.gif HTTP errors (like 404 -- document not found), are now reported to the user, so they know why that pane that just popped up doesn't contain anything.

pueblo00000001.gif Improved file logging. You can log either the unformatted HTML as it came from the MUD (handy for debugging your Pueblo MUD objects), or the text you saw on your screen.

VRML (3D graphics) improvements:

pueblo00000001.gif Pueblo now uses Microsoft's Reality Lab engine, so VRML should be many times faster than Pueblo 1.0!

pueblo00000001.gif Based on your feedback, we've completely reimplemented our 3D navigation, and added many cool features, like control-clicking on 3d polygons to move towards them.

pueblo00000001.gif There's now a right-click menu in the VRML window for manipulating 3D preferences and settings.

pueblo00000001.gif Collision detection is now supported.

pueblo00000001.gif Many rendering improvements have been made, resulting in better-looking 3D scenes.

pueblo00000001.gif Pueblo 1.1 is continuing to adapt the "Moving Worlds" VRML 2.0 specification, and provides an HTML interface to some aspects of "Moving Worlds".

pueblo00000001.gif Pueblo now supports 3d position notification, so MUD servers can implement avatar support!

pueblo00000001.gif VRML background images are now supported, so you can have stars surrounding your VRML worlds.

Release 1.00 (our first ‘official’ release)

Features added:

pueblo00000002.gif New user registration is now done using a Registration Wizard, which leads the new user through a series of questions necessary to register.

pueblo00000002.gif Pueblo now supports the creation of 'shortcut' files in the Start menu (on Windows 95) or in the Program Manager (on Windows NT). Once a shortcut is created, you can select it to immediately log into that world.

pueblo00000002.gif In the personal world list, you can now enter your username and password for the world. If you've entered a username and password, Pueblo will automatically log you into the world (when you connect from your personal world list.)

pueblo00000002.gif Pueblo now supports simple logging of output to a file. Output can be logged in either raw text or HTML format.

pueblo00000002.gif A new 'Notification' preference page allows you to get notified when the application is iconic and new text arrives. You can select to either play a sound, or blink the Pueblo icon, or both. In addition, you can only notify if incoming text matches text you specify.

pueblo00000002.gif Pueblo now supports a 'stop' button on the toolbar. Pressing the stop button aborts connecting to a world and file downloads.

pueblo00000002.gif Users can generate bug reports with a form in Pueblo. You can display this form by selecting 'Submit Bug Report' from the 'Help' menu.

pueblo00000002.gif The world list has been redesigned with a multi-level hierarchy and graphics.

pueblo00000002.gif The current world is now displayed in the caption.

pueblo00000002.gif The status bar now displays better information on download status.

pueblo00000002.gif The help system now supports the Windows 95 look and feel.

HTML (rich text) improvements:

pueblo00000002.gif Pueblo now supports image maps, with the click coordinates being sent to the world server with a author-specified command.

pueblo00000002.gif Pueblo allows web pages to be loaded using normal HTML (<a href=...>load</a>). When a web page is loaded, Pueblo allows you to either use an external browser (such as Netscape Navigator™) or Web Tracker, the internal Pueblo web browser, which displays in a separate window.

pueblo00000002.gif Pueblo now includes full support for HTML forms.

pueblo00000002.gif Pueblo now supports displaying HTML pages (including graphics) in multiple, arbitrary windows, called panes. Using HTML forms, this allows a world programmer to present the user with dialog boxes. Other uses of panes are for displaying graphics (such as maps) or side text (such as when reading a book.)

pueblo00000002.gif When URLs are displayed in the output window, they are automatically translated into clickable anchors. Clicking on the anchor causes that web page to be loaded.

pueblo00000002.gif This help system now includes a full description of all of the HTML supported by Pueblo.

pueblo00000002.gif Image anchors can now specify a border width of 0.

pueblo00000002.gif Pueblo now supports the full HTML 3.0 standard, with the exception of tables.

pueblo00000002.gif You can now select and copy text from the HTML output window.

VRML (3D graphics) improvements:

pueblo00000001.gif Pueblo now uses the faster and better Intel 3DR 2.1 rendering engine.

pueblo00000001.gif Many rendering improvements have been made, resulting in better-looking 3D scenes.

pueblo00000001.gif Pueblo now supports collision detection when moving forward through 3D spaces.

pueblo00000001.gif Anchors in VRML scenes are now more accurate.

Bugs Fixed:

pueblo00000001.gif Some worlds used to have double-spaced output. This has been fixed.

pueblo00000001.gif On high-color displays, display of 2D graphic files would sometimes cause Pueblo to crash. This has been fixed.

Release 0.90 (our first public beta release)

Actually, everything in this release was new, as it is our first public release.